Problem:
There is a problem in the quality of education. Very ineffective methodologies are still being used, for example, teaching through videos when a laboratory experiment is too expensive to reproduce. A video does not generate long-term memory retention because it is not an immersive methodology, nor one in which decisions can be made to face an activity.
Idea:
Through virtual reality and metaverse technology we have the capacity to recreate immersive instances to offer learning methodologies based on decision making and collaborative work, in a completely controlled environment designed according to the client's needs.
Main Beneficiaries:
The main beneficiaries are schools and students. Initially, we will work with the university segment, specifically with the AECO industry, but we are clear about the potential and scalability of this project, especially in the education industry, both college and university.
Stage:
Execution and validation
SDG:
GOAL 4: Quality Education
GOAL 10: Reduced Inequality
University:
Pontificia Universidad Católica (Chile)